

Once DayZ was made into its own game, Greene moved his mod into ARMA 3 as PlayerUnknown’s Battle Royale. Inspired by the 2000 Japanese film Battle Royale, Greene made DayZ: Battle Royale which forced players into combat using a shrinking map. With this problem in mind, Brendan Greene, aka PlayerUnknown, created a mod of this mod. Despite its militaristic gameplay, player-versus-player interactions were scarce due to the size of the map. It’s this engine that served as a foundation for the popular zombie survival mod DayZ. The US Marine Corps even used ARMA 2′s game engine to design digital training simulations. Realism and immersive gameplay in a third-person shooter made ARMA 2 a great backbone for mods. League of Legends jumped onto the scene shortly after with Teamfight Tactics and the auto battler genre was born. Eager to retain fans of this Dota 2 mod, Valve recreated the mode as a stand-alone game called Dota Underlords. The addicting gameplay caught the attention of strategy fans everywhere, but after Dota’s developer, Valve, failed to reach terms with the mod’s creators, Auto Chess splintered off into an independent game. But this being a brand new strategy genre and all, there are layers and layers of complexity. That is to say, characters are placed on a chess-like board where they automatically battle against each other. Dota Auto Chess looks something like the dejarik game Chewbacca and R2-D2 played on the bridge of the Millennium Falcon. Just as Warcraft III mods created a new genre with Dota, Dota 2 mods created a new genre as well. More importantly, Dota was the first multiplayer online battle arena, or MOBA, which set the stage for games like League of Legends. Using Warcraft III’s character leveling, items, and map design, a mod called Defense of the Ancients, or Dota, was born. Not to mention, Warcraft III was very much designed to be a sandbox thanks to its easy to use World Editor. The third in the longstanding Warcraft series featured real time strategy mechanics which gave modders new tools in the crusade to break games. Warcraft III: Reign of Chaos not only inspired mods but an entirely new genre of gaming. Half-Life and its sequel inspired numerous other popular mods such as Garry’s Mod, Black Mesa, and The Stanley Parable. The game was such a success that Half-Life‘s developer acquired the rights, and Counter-Strike became the most influential FPS game we know today. This mode used Half-Life’s Quake-like game engine to create an objective-based terrorist versus counter-terrorist arena shooter.
